Change to Allegiance Skills - A Compromise =O
Here is my solution to the problem of people not wanting to have to grind out 10 million (well, more like 5 million) faction and those that have or do want to grind it out. Firstly, this compromise would require adding some kind of attribute requirement to the skills which would work similar to the following:
At rank 1 you get access to all skills, but you need 16 in the relevant attribute to use it at full potential.
It could work something like this:
Rank~~~Attribute level for full power
1 ~~~~~ 16
2 ~~~~~ 15
3 ~~~~~ 14
4 ~~~~~ 13
5 ~~~~~ 12
6 ~~~~~ 10
7 ~~~~~ 8
8 ~~~~~ 6
9 ~~~~~ 3
10 ~~~~~ 0
These skills while under the max power (ie below attribute level for full power) would go down in the same increments as current rank skills do. So for rank 1, 16 points = current rank 10 power, 15 = rank 9, 14 = rank 8, 13 = rank 7, etc.
Not only would this be a decent compromise for both grinders and more casual players or those who want to enjoy the game (yes I'm slightly biased =P), it also makes sense, why should you be able to use such devastating skills with no training in or ability with them at all? (But to keep rank 10 prestigious they get it at 0)
|